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This article is about the remastered version. For the original, see Samsara Room (Original).
Samsara Room
SamsaraRoomRemake
Commercial Free
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Steam Steam
Itch.io Itch.io

Samsara Room is the fifteenth game by Rusty Lake, released on April 29th, 2020. It is a remake of their first game released under a previous name, for the fifth anniversary of the Rusty Lake series.

The game takes place in 1935, directly following the events of Rusty Lake: Roots and William Vanderboom's rebirth through the cycle of life. The remake features extra puzzles not found in the original, as well as a canon tie to the core Rusty Lake series.

Characters Characters[]

Locations Locations[]

Walkthrough Walkthrough[]

Where am I?
Is this the circle of life?
I have to find a way out.

Normal Room[]

Mirror
  • Focus on the mirror. Click on your reflection.
    Is that me?
  • Drag the reflection and note the symbol, the "S".
  • Defocus, and focus on the cabinet. Click on the flower pot and pick up the candle.
  • Defocus, and go left.
Dresser
  • Focus on the locked box.
    • Drag the left circle right and drag the small square right into the circle.
    • Drag the right circle left and drag the small square left into the circle.
    • Drag the center circle left, and drag the gold lock down to unlock the box.
  • Click on the box to open it, and take the candle.
  • Defocus, and focus on the dresser.
  • Drag the drawers open, and take the candle, fish and knife.
  • Defocus, and go right.
Mirror
  • Focus on the table, and on the envelope.
  • Use the knife to open the envelope, and drag the letter out. Note the writing on the letter, "enlighten me".
  • Defocus, and focus on the telephone.
  • Pick up the phone and rearrange the letters to form a phrase.
    • enlighten me
  • Take the matches.
  • Defocus, and go right.
Window
  • Focus on the window. Click to open the window.
  • Use the knife to rip the wallpaper, and drag it down to remove it completely.
  • Place the three candles into the empty slots, and use the matches to light them all.
  • Put the fish down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Fish Room[]

Mirror
  • Focus on the mirror. Click on your reflection.
    I look a bit fishy
  • Drag the reflection and note the symbol, the square with a horizontal line.
  • Take the shell.
  • Defocus, and focus on the telephone.
  • Pick up the telephone and click the bubbles starting with the darker, leftmost bubble and working your way to the rightmost bubble, to form a phrase.
    • let it sink in
  • Click on the paper boat until it completely unfolds.
  • Take the key.
  • Defocus, and focus on the locked cabinet.
  • Use the key to unlock the cabinet. and take the jar.
  • Defocus, and go left.
Dresser
  • Focus on the sea cucumber.
  • Click on all the nodules, except for the six that are on dark spots.
  • Take the shell.
  • Defocus, and focus on the open box.
  • Take the shell.
  • Defocus, and go left.
Clock
  • Focus on the floating bottle.
  • Click on all the "X"'s appearing on the bottle until it breaks in half.
  • Take the shell.
  • Defocus, and focus on the nail sticking out of the lower-right of the clock.
  • Click on the nails and pieces of wood until a hand comes out of the clock.
  • Give the hand the knife, and take the heart.
  • Defocus, and go left.
Window
  • Focus on the window. Click to open the window.
  • Place the four shells into the empty slots.
  • Pick up the fish and place the heart down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Normal Room[]

Window
  • Go right.
  • Focus on the gecko. Use the jar to capture the gecko.
  • Defocus, and focus on the window.
  • Pick up the heart and place the gecko down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Gecko Room[]

Mirror
  • Focus on the mirror. Click on your reflection.
    I like the view
  • Drag the reflection and note the symbol, the triangle with a vertical line.
  • Defocus, and focus on the flower pot.
  • Take the marble.
  • Defocus, and go left.
Dresser
  • Focus on the book shelf.
  • Take the marble.
  • Rearrange the books by dragging them to align the red book with the "S" symbol with the diagram on the shelf.
  • Click the book, causing it to fall to the ground.
  • Defocus, and go left.
Clock
  • Focus on the Paradise Island painting.
  • Drag the painting to the right until it rips. Drag the paper down and take the marble.
  • Defocus, and focus on the Cave painting.
  • Note the number on the painting, 03:55.
  • Defocus, and focus on the clockface.
  • Drag the clock hands to set the time to 3:55. Take the triangle key.
  • Defocus, and go left.
Window
  • Focus on the chandelier.
  • Use the matches to light the candles in order from shortest to longest.
    • 5, 6, 3, 1, 4, 2
  • Take the marble.
  • Defocus, and focus on the window. Click to open the window.
  • Place the four marbles into the empty slots.
  • Pick up the gecko and place the fish down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Fish Room[]

Mirror
  • Click the jar anywhere in the room to get the jar with water.
  • Focus on the floating book.
  • Note the time on the book cover, 2:15.
  • Defocus, and go right twice.
Clock
  • Focus on the clockface.
  • Drag the clock hands to set the time to 2:15. Take the triangle key.
  • Defocus, and go left.
Window
  • Focus on the window. Click to open the window.
  • Pick up the fish and place the heart down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Normal Room[]

Window
  • Go right.
  • Focus on the book that fell to the ground.
  • Drag the pages to read the book. Note the hints on each page.
    • Add the "seed of sacrifice" and water to the flower pot.
    • Remember the time for the soul, the fish, and the gecko to get the triangle keys.
    • The time for the Normal Room clock is 8:25.
    • Look into the mirrors for the soul, the fish, the gecko, and the worm.
  • Defocus, and go right.
Clock
  • Focus on the clockface.
  • Drag the clock hands to set the time to 8:25. Take the triangle key.
  • Defocus, and focus on the clock body.
  • Place all three triangle keys into the knob.
  • Click to open the clock body, and again to drop William's body onto the ground.
  • Focus on William's corpse. Click on his hand to make him drop what he is holding.
  • Take the seed.
  • Defocus, and go left twice.
Mirror
  • Focus on the cabinet.
  • Put the seed into the flower pot, then add the water from the jar.
  • Defocus, and go right.
Window
  • Focus on the window. Click to open the window.
  • Pick up the heart and place the gecko down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Gecko Room[]

Mirror
  • Focus on the flower.
  • Click all the petals to make them fall off, and take the worm.
  • Defocus, and go right.
Window
  • Focus on the window. Click to open the window.
  • Pick up the gecko and place the worm down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Worm Room[]

Mirror
  • Focus on the mirror. Click on your reflection.
    I feel so small
  • Drag the reflection and note the symbol, the square with a upside-down triangle inside.
  • Defocus, and move around the room until you see a petal to appear on the left side.
  • Click the petal to move it across the screen.
  • Go left.
Dresser
  • Pick up the petal.
  • Go left.
Clock
  • Focus on the clock body.
  • Take the knife.
  • Drag the pieces of wood away to the edges of the clock and pick up the petal.
  • Defocus, and focus on William's corpse.
  • Click to open his mouth, and continue down inside.
  • Click on the screen to find the four fireflies before advancing.
    • First firefly - On the branch on the left tree.
    • Second firefly - On the branch of the left tree.
    • Third firefly - On the lowest branch of the middle tree.
    • Fourth firefly - On the lowest branch of the middle tree.
  • Focus on the altar.
  • Drag the hands representing the four transformations to their respective symbols. These symbols can be found in the mirrors of each room.
    • I - "S"
    • II - Square with a horizontal line
    • III - Triangle with a vertical line
    • IV - Square with a upside-down triangle inside
  • Take the egg from the left compartment.
  • Defocus, and go left twice.
Mirror
  • Click on the telephone until it is knocked down to the ground.
  • Focus on the telephone, and use the knife on the screws to open it.
  • Complete the circuit.
    • Click on the circles until they are both facing to the lower-left.
    • Drag the right mechanism down slightly.
    • Drag the upper mechanism right slightly.
  • Click on the speaker until a petal falls to the ground.
  • Take the petal.
  • Defocus, and go right.
Window
  • Focus on the book.
  • Drag the book open, and notice the petal in between the pages.
  • Use the knife or matches on the book to prop it open, and take the petal.
  • Defocus, and focus on the window. Click to open the window.
  • Place the four petals into the empty slots.
  • Pick up the worm and place the egg down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Bird Room[]

Window
  • Go right, and focus on the window.
  • Click to open the window, and pick up the egg.
  • Defocus, and go right.
Clock
  • Focus on the bird nest.
  • Place the egg into the nest. Click on all three eggs until they all hatch and chicks pop out.
  • Click on the bird that has not been seen before.
    • The brown chick with the open mouth.
    • The Robin.
    • The Robin with the open mouth.
    • The gray Robin with the closed mouth.
    • The finger.
    • The white chick with the open mouth.
    • The white chick with the closed mouth.
    • The white chick facing to the left.
  • Take the feather.
  • Defocus, and go right.
Dresser
  • Focus on the dresser.
  • Drag open the bottom drawer to take the weight.
  • Drag open the third drawer and focus on the book.
  • Drag out the two papers and note the hints in the story.
    • During the evening, an owl will appear.
    • It looks right, straight, left, straight, and then backwards before disappearing.
  • Defocus, and drag open the top drawer. Focus on the two papers, and note the writing.
    • The times that can be set on the clock will be logged onto the paper. The afternoon time is 2:00.
    • For the night time, the time will be defined by the worm, heart, gecko, and fish. The weight equals 1.
  • Defocus, and go right.
Mirror
  • Focus on the clouds floating to the left.
  • Drag the four clouds around until they form shapes and turn white.
    • The upper-left cloud to the lower-right - The fish
    • The upper-right cloud to the lower-left - The egg
    • The lower-left cloud to the upper-right - The gecko
    • The lower-right cloud to the upper-left - The worm
  • Drag the fifth cloud to the center, to form a clock face. Note the time, 7:25.
  • Defocus, and go right twice.
Clock
  • Focus on the clockface.
  • Drag the clock hands to set the time to 7:25. This turns the day forward to the evening.
  • Defocus, and focus on the nest.
  • Take the sunflower.
  • Defocus, and go right.
Dresser
  • Wait until a paper airplane flies out from the left side of the screen.
  • Click on it to knock it to the ground.
  • Focus on the paper airplane, and click to unfold it.
  • Note the phrase "rise up" with a drawing of a telephone. Take the feather.
  • Defocus, and go right.
Mirror
  • Focus on the telephone.
  • Pick up the phone and rearrange the letters to form a phrase.
    • rise up
  • Click on the hot air balloon to move it away.
  • Defocus, and go left twice.
Clock
  • Click to make the hot air balloon rise, then focus on the balloon.
  • Click on the switch to turn on the gas, then use the matches to light it.
  • Use the knife to cut off the sack, causing it to fall to the ground.
  • Defocus, and focus on the sack.
  • Use the knife to cut off the rope, and click on the sack until it is empty.
  • Take the sand and two scales.
  • Defocus, and go right.
Dresser
  • Focus on the flower pot.
  • Put the sand and sunflower into the flower pot.
  • Drag the sun upwards until the sunflower is knocked over.
  • Pick up the sunflower seed.
  • Defocus, and go left.
Clock
  • Focus on the clockface.
  • Drag the clock hands to set the time to 2:00. This turns the day backward to the afternoon.
  • Defocus, and go right.
Dresser
  • Focus on the squirrel on the tree.
  • Give the squirrel the sunflower seed, then pick up the feather.
  • Defocus, and go right.
Mirror
  • Focus on the two hooks.
  • Place the two scales on the hooks.
  • Place the items on the scale against the weight, in order to figure out the time to turn the room into night.
    • Worm = 0
    • Heart = 4
    • Gecko = 1
    • Fish = 5
  • The time is 04:15.
  • Defocus, and go right twice.
Clock
  • Focus on the clockface.
  • Drag the clock hands to set the time to 4:15. This turns the day forward to the night.
  • Defocus, and go right.
Dresser
  • Click on the owl on the tree to make it fly away.
  • Focus on the moon.
  • Use the knife to open the moon until the eye is fully exposed. Drag the eye around to the four corners to uncover symbols.
    • Upper-left = Square with two small squares inside
    • Upper-right = Line with a circle on the right
    • Lower-left = Squiggly line with a circle on the left
    • Lower-right = Upside-down cross
  • Defocus, and go left.
Clock
  • Focus on the owl on top of the clock.
  • Drag the owl's head clockwise in the directions mentioned on the pages found in the dresser.
    • Right, straight, left, straight, backwards
  • Take the feather.
  • Defocus, and focus on the box on the ground.
  • Use the symbols from the eye to find the combination.
    • First - Square with two small squares inside
    • Second - Squiggly line with a circle on the left
    • Third - Line with a circle on the right
    • Fourth - Upside-down cross
  • Click to unlock the box, and focus on the timepiece.
  • Click to open the timepiece, and drag the gears to fix it so all the gears spin correctly.
    • Left side - Small gear, large gear, small gear
    • Right side - Medium gear, large gear.
  • The timepiece hands will stop at a certain time, 7:45.
  • Defocus, and focus on the clockface.
  • Drag the clock hands to set the time to 7:45. This turns the day forward to the morning.
  • Defocus, and focus on the nest.
  • Feed the stork the heart, fish, gecko, and worm. Click on the stork to make it cough up a baby.
  • Pick up the baby.
  • Defocus, and go left.
Window
  • Focus on the window.
  • Place the four feathers into the empty slots.
  • Place the baby down into the middle plate.
  • Click on the hole, and continue forward to the white cube.
  • Click to remove all of the cube's walls, and finally the floor.
  • Click on the dresser, table, mirror, clock, window, and finally the baby.

Secret Level[]

Worm Room[]

Clock
  • Go left twice to the clock.
  • Click to open his mouth, and continue down inside.
  • Click on the screen to find the four fireflies before advancing.
  • Focus on the altar.
  • Drag the hands representing the four transformations to their symbols.
    • I - East-facing triangle with horizontal line
    • II - Square with horizontal line
    • III - Swirl
    • IV - "S"
  • Take the shrimp from the right compartment.
  • Defocus, and go left twice.
Window
  • Focus on the window. Click to open the window.
  • Pick up the worm and place the shrimp down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Shrimp Room[]

Mirror
  • Focus on the mirror. Take the water.
  • Click on your reflection.
    I don't like shrimp
  • Defocus, and go right.
Window
  • Focus on the open box to the left.
  • Use the matches to light the wood. Take the fire.
  • Defocus, and focus on the flower pot.
  • Click on the flower pot and take the earth.
  • Defocus, and focus on the telephone.
  • Pick up the telephone and move the numbers to make a clock face.
    • Click on a number to move it to the center, then move the numbers in the outer circle around to their correct spot.
  • Note the time indicated, 2:45.
  • Defocus, and go right.
Clock
  • Focus on the dresser. Take the pencil.
  • Defocus, and focus on the clock face.
  • Drag the clock hands to set the time to 2:45.
  • Take the bottle.
  • Defocus, and go right.
Shrimp
  • Focus on the giant shrimp.
  • Drag the shrimp's head to the left, to reveal William's corpse inside.
  • Click on William's mouth to open it.
  • Use the bottle to collect the elixir.
  • Defocus, and go right.
Mirror
  • Focus on the paper on the table.
  • Use the pencil to scribble a sketch of a key.
  • Click to crumple the paper up, and click again to open it. Take the key.
  • Defocus, and focus on the locked cabinet.
  • Use the key to open the cabinet, and click on the jar to open it.
  • Take the air.
  • Defocus, and go right.
Window
  • Focus on the window. Click to open the window.
  • Place the water, fire, earth, and air into the empty slots.
  • Pick up the shrimp and place the elixir down into the middle plate.
  • Click on the hole, and continue forward to the white cube.
  • Click on the window, and on the little girl.
    Is that me?
    Who is she looking at?

Soundtrack Soundtrack[]

The soundtrack for this game contains 9 specially composed tracks from composer Victor Butzelaar. It can be purchased via bandcamp.com.

Trivia Trivia[]

  • Following the release of the Steam version, Samsara Room has 8 unlockable achievements.



Rusty Lake Series
Cube Escape Series The Lake · Seasons · Arles · Harvey's Box · Case 23 · The Mill · Birthday · Theatre · The Cave · Paradox
Premium Games Rusty Lake Hotel · Rusty Lake: Roots · Rusty Lake Paradise · The White Door · The Past Within · Underground Blossom
Other Games Samsara Room (Original) · Samsara Room · Cube Escape Collection
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