- This article is about the remastered version. For the original, see Samsara Room (Original).
Samsara Room | |
Free | |
Official Link | |
Google Play | |
App Store | |
Steam | |
Itch.io |
Samsara Room is the fifteenth game by Rusty Lake, released on April 29th, 2020. It is a remake of their first game released under a previous name, for the fifth anniversary of the Rusty Lake series.
The game takes place in 1935, directly following the events of Rusty Lake: Roots and William Vanderboom's rebirth through the cycle of life. The remake features extra puzzles not found in the original, as well as a canon tie to the core Rusty Lake series.
Characters[]
Locations[]
Walkthrough[]
Where am I?
Is this the circle of life?
I have to find a way out.
Normal Room[]
Mirror
- Focus on the mirror. Click on your reflection.
Is that me? - Drag the reflection and note the symbol, the "S".
- Defocus, and focus on the cabinet. Click on the flower pot and pick up the candle.
- Defocus, and go left.
Dresser
- Focus on the locked box.
- Drag the left circle right and drag the small square right into the circle.
- Drag the right circle left and drag the small square left into the circle.
- Drag the center circle left, and drag the gold lock down to unlock the box.
- Click on the box to open it, and take the candle.
- Defocus, and focus on the dresser.
- Drag the drawers open, and take the candle, fish and knife.
- Defocus, and go right.
Mirror
- Focus on the table, and on the envelope.
- Use the knife to open the envelope, and drag the letter out. Note the writing on the letter, "enlighten me".
- Defocus, and focus on the telephone.
- Pick up the phone and rearrange the letters to form a phrase.
- enlighten me
- Take the matches.
- Defocus, and go right.
Window
- Focus on the window. Click to open the window.
- Use the knife to rip the wallpaper, and drag it down to remove it completely.
- Place the three candles into the empty slots, and use the matches to light them all.
- Put the fish down into the middle plate.
- Click on the hole, and continue forward to the white cube.
Fish Room[]
Mirror
- Focus on the mirror. Click on your reflection.
I look a bit fishy - Drag the reflection and note the symbol, the square with a horizontal line.
- Take the shell.
- Defocus, and focus on the telephone.
- Pick up the telephone and click the bubbles starting with the darker, leftmost bubble and working your way to the rightmost bubble, to form a phrase.
- let it sink in
- Click on the paper boat until it completely unfolds.
- Take the key.
- Defocus, and focus on the locked cabinet.
- Use the key to unlock the cabinet. and take the jar.
- Defocus, and go left.
Dresser
- Focus on the sea cucumber.
- Click on all the nodules, except for the six that are on dark spots.
- Take the shell.
- Defocus, and focus on the open box.
- Take the shell.
- Defocus, and go left.
Clock
- Focus on the floating bottle.
- Click on all the "X"'s appearing on the bottle until it breaks in half.
- Take the shell.
- Defocus, and focus on the nail sticking out of the lower-right of the clock.
- Click on the nails and pieces of wood until a hand comes out of the clock.
- Give the hand the knife, and take the heart.
- Defocus, and go left.
Window
- Focus on the window. Click to open the window.
- Place the four shells into the empty slots.
- Pick up the fish and place the heart down into the middle plate.
- Click on the hole, and continue forward to the white cube.
Normal Room[]
Window
- Go right.
- Focus on the gecko. Use the jar to capture the gecko.
- Defocus, and focus on the window.
- Pick up the heart and place the gecko down into the middle plate.
- Click on the hole, and continue forward to the white cube.
Gecko Room[]
Mirror
- Focus on the mirror. Click on your reflection.
I like the view - Drag the reflection and note the symbol, the triangle with a vertical line.
- Defocus, and focus on the flower pot.
- Take the marble.
- Defocus, and go left.
Dresser
- Focus on the book shelf.
- Take the marble.
- Rearrange the books by dragging them to align the red book with the "S" symbol with the diagram on the shelf.
- Click the book, causing it to fall to the ground.
- Defocus, and go left.
Clock
- Focus on the Paradise Island painting.
- Drag the painting to the right until it rips. Drag the paper down and take the marble.
- Defocus, and focus on the Cave painting.
- Note the number on the painting, 03:55.
- Defocus, and focus on the clockface.
- Drag the clock hands to set the time to 3:55. Take the triangle key.
- Defocus, and go left.
Window
- Focus on the chandelier.
- Use the matches to light the candles in order from shortest to longest.
- 5, 6, 3, 1, 4, 2
- Take the marble.
- Defocus, and focus on the window. Click to open the window.
- Place the four marbles into the empty slots.
- Pick up the gecko and place the fish down into the middle plate.
- Click on the hole, and continue forward to the white cube.
Fish Room[]
Mirror
- Click the jar anywhere in the room to get the jar with water.
- Focus on the floating book.
- Note the time on the book cover, 2:15.
- Defocus, and go right twice.
Clock
- Focus on the clockface.
- Drag the clock hands to set the time to 2:15. Take the triangle key.
- Defocus, and go left.
Window
- Focus on the window. Click to open the window.
- Pick up the fish and place the heart down into the middle plate.
- Click on the hole, and continue forward to the white cube.
Normal Room[]
Window
- Go right.
- Focus on the book that fell to the ground.
- Drag the pages to read the book. Note the hints on each page.
- Add the "seed of sacrifice" and water to the flower pot.
- Remember the time for the soul, the fish, and the gecko to get the triangle keys.
- The time for the Normal Room clock is 8:25.
- Look into the mirrors for the soul, the fish, the gecko, and the worm.
- Defocus, and go right.
Clock
- Focus on the clockface.
- Drag the clock hands to set the time to 8:25. Take the triangle key.
- Defocus, and focus on the clock body.
- Place all three triangle keys into the knob.
- Click to open the clock body, and again to drop William's body onto the ground.
- Focus on William's corpse. Click on his hand to make him drop what he is holding.
- Take the seed.
- Defocus, and go left twice.
Mirror
- Focus on the cabinet.
- Put the seed into the flower pot, then add the water from the jar.
- Defocus, and go right.
Window
- Focus on the window. Click to open the window.
- Pick up the heart and place the gecko down into the middle plate.
- Click on the hole, and continue forward to the white cube.
Gecko Room[]
Mirror
- Focus on the flower.
- Click all the petals to make them fall off, and take the worm.
- Defocus, and go right.
Window
- Focus on the window. Click to open the window.
- Pick up the gecko and place the worm down into the middle plate.
- Click on the hole, and continue forward to the white cube.
Worm Room[]
Mirror
- Focus on the mirror. Click on your reflection.
I feel so small - Drag the reflection and note the symbol, the square with a upside-down triangle inside.
- Defocus, and move around the room until you see a petal to appear on the left side.
- Click the petal to move it across the screen.
- Go left.
Dresser
- Pick up the petal.
- Go left.
Clock
- Focus on the clock body.
- Take the knife.
- Drag the pieces of wood away to the edges of the clock and pick up the petal.
- Defocus, and focus on William's corpse.
- Click to open his mouth, and continue down inside.
- Click on the screen to find the four fireflies before advancing.
- First firefly - On the branch on the left tree.
- Second firefly - On the branch of the left tree.
- Third firefly - On the lowest branch of the middle tree.
- Fourth firefly - On the lowest branch of the middle tree.
- Focus on the altar.
- Drag the hands representing the four transformations to their respective symbols. These symbols can be found in the mirrors of each room.
- I - "S"
- II - Square with a horizontal line
- III - Triangle with a vertical line
- IV - Square with a upside-down triangle inside
- Take the egg from the left compartment.
- Defocus, and go left twice.
Mirror
- Click on the telephone until it is knocked down to the ground.
- Focus on the telephone, and use the knife on the screws to open it.
- Complete the circuit.
- Click on the circles until they are both facing to the lower-left.
- Drag the right mechanism down slightly.
- Drag the upper mechanism right slightly.
- Click on the speaker until a petal falls to the ground.
- Take the petal.
- Defocus, and go right.
Window
- Focus on the book.
- Drag the book open, and notice the petal in between the pages.
- Use the knife or matches on the book to prop it open, and take the petal.
- Defocus, and focus on the window. Click to open the window.
- Place the four petals into the empty slots.
- Pick up the worm and place the egg down into the middle plate.
- Click on the hole, and continue forward to the white cube.
Bird Room[]
Window
- Go right, and focus on the window.
- Click to open the window, and pick up the egg.
- Defocus, and go right.
Clock
- Focus on the bird nest.
- Place the egg into the nest. Click on all three eggs until they all hatch and chicks pop out.
- Click on the bird that has not been seen before.
- The brown chick with the open mouth.
- The Robin.
- The Robin with the open mouth.
- The gray Robin with the closed mouth.
- The finger.
- The white chick with the open mouth.
- The white chick with the closed mouth.
- The white chick facing to the left.
- Take the feather.
- Defocus, and go right.
Dresser
- Focus on the dresser.
- Drag open the bottom drawer to take the weight.
- Drag open the third drawer and focus on the book.
- Drag out the two papers and note the hints in the story.
- During the evening, an owl will appear.
- It looks right, straight, left, straight, and then backwards before disappearing.
- Defocus, and drag open the top drawer. Focus on the two papers, and note the writing.
- The times that can be set on the clock will be logged onto the paper. The afternoon time is 2:00.
- For the night time, the time will be defined by the worm, heart, gecko, and fish. The weight equals 1.
- Defocus, and go right.
Mirror
- Focus on the clouds floating to the left.
- Drag the four clouds around until they form shapes and turn white.
- The upper-left cloud to the lower-right - The fish
- The upper-right cloud to the lower-left - The egg
- The lower-left cloud to the upper-right - The gecko
- The lower-right cloud to the upper-left - The worm
- Drag the fifth cloud to the center, to form a clock face. Note the time, 7:25.
- Defocus, and go right twice.
Clock
- Focus on the clockface.
- Drag the clock hands to set the time to 7:25. This turns the day forward to the evening.
- Defocus, and focus on the nest.
- Take the sunflower.
- Defocus, and go right.
Dresser
- Wait until a paper airplane flies out from the left side of the screen.
- Click on it to knock it to the ground.
- Focus on the paper airplane, and click to unfold it.
- Note the phrase "rise up" with a drawing of a telephone. Take the feather.
- Defocus, and go right.
Mirror
- Focus on the telephone.
- Pick up the phone and rearrange the letters to form a phrase.
- rise up
- Click on the hot air balloon to move it away.
- Defocus, and go left twice.
Clock
- Click to make the hot air balloon rise, then focus on the balloon.
- Click on the switch to turn on the gas, then use the matches to light it.
- Use the knife to cut off the sack, causing it to fall to the ground.
- Defocus, and focus on the sack.
- Use the knife to cut off the rope, and click on the sack until it is empty.
- Take the sand and two scales.
- Defocus, and go right.
Dresser
- Focus on the flower pot.
- Put the sand and sunflower into the flower pot.
- Drag the sun upwards until the sunflower is knocked over.
- Pick up the sunflower seed.
- Defocus, and go left.
Clock
- Focus on the clockface.
- Drag the clock hands to set the time to 2:00. This turns the day backward to the afternoon.
- Defocus, and go right.
Dresser
- Focus on the squirrel on the tree.
- Give the squirrel the sunflower seed, then pick up the feather.
- Defocus, and go right.
Mirror
- Focus on the two hooks.
- Place the two scales on the hooks.
- Place the items on the scale against the weight, in order to figure out the time to turn the room into night.
- Worm = 0
- Heart = 4
- Gecko = 1
- Fish = 5
- The time is 04:15.
- Defocus, and go right twice.
Clock
- Focus on the clockface.
- Drag the clock hands to set the time to 4:15. This turns the day forward to the night.
- Defocus, and go right.
Dresser
- Click on the owl on the tree to make it fly away.
- Focus on the moon.
- Use the knife to open the moon until the eye is fully exposed. Drag the eye around to the four corners to uncover symbols.
- Upper-left = Square with two small squares inside
- Upper-right = Line with a circle on the right
- Lower-left = Squiggly line with a circle on the left
- Lower-right = Upside-down cross
- Defocus, and go left.
Clock
- Focus on the owl on top of the clock.
- Drag the owl's head clockwise in the directions mentioned on the pages found in the dresser.
- Right, straight, left, straight, backwards
- Take the feather.
- Defocus, and focus on the box on the ground.
- Use the symbols from the eye to find the combination.
- First - Square with two small squares inside
- Second - Squiggly line with a circle on the left
- Third - Line with a circle on the right
- Fourth - Upside-down cross
- Click to unlock the box, and focus on the timepiece.
- Click to open the timepiece, and drag the gears to fix it so all the gears spin correctly.
- Left side - Small gear, large gear, small gear
- Right side - Medium gear, large gear.
- The timepiece hands will stop at a certain time, 7:45.
- Defocus, and focus on the clockface.
- Drag the clock hands to set the time to 7:45. This turns the day forward to the morning.
- Defocus, and focus on the nest.
- Feed the stork the heart, fish, gecko, and worm. Click on the stork to make it cough up a baby.
- Pick up the baby.
- Defocus, and go left.
Window
- Focus on the window.
- Place the four feathers into the empty slots.
- Place the baby down into the middle plate.
- Click on the hole, and continue forward to the white cube.
- Click to remove all of the cube's walls, and finally the floor.
- Click on the dresser, table, mirror, clock, window, and finally the baby.
Secret Level[]
Worm Room[]
Clock
- Go left twice to the clock.
- Click to open his mouth, and continue down inside.
- Click on the screen to find the four fireflies before advancing.
- Focus on the altar.
- Drag the hands representing the four transformations to their symbols.
- I - East-facing triangle with horizontal line
- II - Square with horizontal line
- III - Swirl
- IV - "S"
- Take the shrimp from the right compartment.
- Defocus, and go left twice.
Window
- Focus on the window. Click to open the window.
- Pick up the worm and place the shrimp down into the middle plate.
- Click on the hole, and continue forward to the white cube.
Shrimp Room[]
Mirror
- Focus on the mirror. Take the water.
- Click on your reflection.
I don't like shrimp - Defocus, and go right.
Window
- Focus on the open box to the left.
- Use the matches to light the wood. Take the fire.
- Defocus, and focus on the flower pot.
- Click on the flower pot and take the earth.
- Defocus, and focus on the telephone.
- Pick up the telephone and move the numbers to make a clock face.
- Click on a number to move it to the center, then move the numbers in the outer circle around to their correct spot.
- Note the time indicated, 2:45.
- Defocus, and go right.
Clock
- Focus on the dresser. Take the pencil.
- Defocus, and focus on the clock face.
- Drag the clock hands to set the time to 2:45.
- Take the bottle.
- Defocus, and go right.
Shrimp
- Focus on the giant shrimp.
- Drag the shrimp's head to the left, to reveal William's corpse inside.
- Click on William's mouth to open it.
- Use the bottle to collect the elixir.
- Defocus, and go right.
Mirror
- Focus on the paper on the table.
- Use the pencil to scribble a sketch of a key.
- Click to crumple the paper up, and click again to open it. Take the key.
- Defocus, and focus on the locked cabinet.
- Use the key to open the cabinet, and click on the jar to open it.
- Take the air.
- Defocus, and go right.
Window
- Focus on the window. Click to open the window.
- Place the water, fire, earth, and air into the empty slots.
- Pick up the shrimp and place the elixir down into the middle plate.
- Click on the hole, and continue forward to the white cube.
- Click on the window, and on the little girl.
Is that me?
Who is she looking at?
Soundtrack[]
The soundtrack for this game contains 9 specially composed tracks from composer Victor Butzelaar. It can be purchased via bandcamp.com.
Trivia[]
- Following the release of the Steam version, Samsara Room has 8 unlockable achievements.
Rusty Lake Series | |
---|---|
Cube Escape Series | The Lake · Seasons · Arles · Harvey's Box · Case 23 · The Mill · Birthday · Theatre · The Cave · Paradox |
Premium Games | Rusty Lake Hotel · Rusty Lake: Roots · Rusty Lake Paradise · The White Door · The Past Within · Underground Blossom |
Other Games | Samsara Room (Original) · Samsara Room · Cube Escape Collection |