- This article is about the location. For the game, see Cube Escape: The Mill.
The Mill is a location in the Cube Escape series. It is situated between Rusty Lake and an unnamed river. It is the location of the sixth game.
Cube Escape: The Mill[]
It contains three vertically arranged rooms, with various animals living inside. The inhabitants appear to be an elderly man and woman. The Mill is also the location of a Memory Extractor that the player uses to harvest the memories of Laura.
The upstairs room is under the roof of the mill, and contains a small number of furnishings; a spinning wheel, a television, a grandfather clock and a telephone, the latter three of which seem to have unusual properties. The window gives a view of Rusty Lake and the Chapel, though binoculars are needed to more closely examine the Chapel's walls.
The lowest room is the basement of the Mill, where water is pumped through to Rusty Lake from the nearby river. It is here that memories, in the from of cubes, are fed to the lake via a machine attached to the sluice channel.
Cube Escape: Theatre[]
A model of the Mill appears in the sixth play, "The Mill". The man on the stage asks the player to arrange the Devanagari texts written on the model in accordance to a painting on the wall opposite the stage. Once the words are in order, a beam of light shoots up from the Mill, and the model is pulled away.
Rusty Lake: Roots[]
The Mill shows up in the background for much of the game, though only once does it become involved in the plot. In Fall 1891, Emma Vanderboom is searching for her missing son Frank, and she points her telescope at the Mill as she looks for him.
Soundtrack[]
- The music used in the this area is called "Dreams Become Real".
Gallery[]
See also: The Mill/Gallery